In today’s weekly glimpse, we are finally going to take a look at traps in Heroes of Fortunia. This post will cover what they are, what they do, and how to use them efficiently. Traps come in many different shapes
Hey everyone! In today’s weekly glimpse, we are going to take a look at the Peaceful Brute, which is a minion that brings a completely new mechanic to the table. So far, we’ve covered minions that make use of the
Hey everyone and Happy New Year! Today is the day we resume our weekly glimpse into the development of Heroes of Fortunia, and we’re going to start things off by looking at another rather unique minion you’ll be able to
In a previous Weekly Glimpse, we’ve been talking about how replays work in Heroes of Fortunia. This week, we’ll take a more in-depth look at how live replays work, both when you are attacking, and when you are getting attacked.
Potions are a very unique and powerful tool in Heroes of Fortunia, and can turn the tide in your favor – or leave you at a great disadvantage if misused. In today’s weekly glimpse, we’ll take a look at how
Welcome to another text-based weekly glimpse! Today, we are going to talk about your freedom as a dungeon creator in Heroes of Fortunia. Whenever developers create systems that allow for user-created content, we have to be very cautious about what
The official Heroes of Fortunia gameplay trailer has just released! As you might have guessed, this week’s glimpse is going to be less of a blog post and more of a media post. Go ahead and watch the official trailer
Minions play a very important role in building your perfect dungeon. They’re what gives your dungeon character, a sort of personality if you will. And, more importantly, most of them have special mechanics that are designed to give the attacking
The Archer is a quick but fragile ranged hero, who specializes in dealing high amounts of damage, especially in the form of damage over time (DoT) effects. His toolkit is built around constantly evading enemies and manipulating their movement to
Replays are an integral part of every building-centered game, and especially of Heroes of Fortunia. After all, how can you be expected to improve your dungeon-building skills if you cannot see how your dungeon performs in a real attacking environment?