After the recent introduction of line of sight and the nerf to many popular setups, it is now time for us to level the playing field by increasing minion strength across the board.
For this, we have devised an early balancing plan we are applying to all minions in the game, meaning that most of them are likely to change in some way.
Note that these changes are not live yet. They will be published after the season reset, on Tuesday June 4, 2019.
Balance Changes
- Rat Grunt (Poisonous): Health reduced from 7 -> 3
- Reaper: Health increased from 15 -> 26
- Cyclops Wizard: Health increased from 20 -> 32
- Speedy Rat: Defense rating increased from 4 -> 5, attack increased from 1 -> 2
- Shadow Rat: Health reduced from 15 -> 11
- Holy Wizard: Defense rating increased from 6 -> 7, health increased from 16 -> 21
- Night Prowler: Health increased from 12 -> 15, attack increased from 2 -> 4
- Ravaging Hound: Defense rating reduced from 6 -> 5, health increased from 18 -> 22
- Shadow Wizard: Health increased from 35 -> 68
- Freezing Treant: Attack increased from 2 -> 3, health increased from 7 -> 8
- Speedy Treant: Defense rating increased from 3 -> 4, attack increased from 2 -> 3
- Wraith Mage: Health increased from 25 -> 39
- Electro Wraith: Health increased from 30 -> 48
- Big Brute: Health increased from 45 -> 59
- Burly Brute: Health increased from 60 -> 66
- Peaceful Brute: Defense rating increased from 5 -> 6, health increased from 50 -> 52
- Dagron the Undying: Health increased from 290 -> 364
- Alarming Hound: Movement speed reduced from 250 -> 200, attack reduced from 2 -> 1, health increased from 12 -> 15
- Ghost: Health increased from 8 -> 9
- Arms of the Damned: Health reduced from 10 -> 6
- Gloom Hound: Defense rating reduced from 3 -> 2, health increased from 1 -> 2
- Unholy Defender: Health increased from 1 -> 9, bond is now limited to up to 20 seconds.
- Marok, the Summoner: Health increased from 310 -> 353
- Electro Reaper: Health increased from 20 -> 36
- Venomous Spiderling: Defense rating increased from 3 -> 4
- Herald of Marok: Health reduced from 12 -> 11
- Copycat Scarecrow: Health increased from 12 -> 14
- Hungering Scarecrow: Attack increased from 3 -> 4, health increased from 21 -> 41
- Exploding Scarecrow: Defense rating reduced from 5 -> 4, health increased from 9 -> 10
- Venomous Viper: Health increased from 15 -> 27
- Fiery Serpent: Health increased from 35 -> 54
- Venomous Broodmother: Defense rating increased from 6 -> 7, health increased from 18 -> 25
Some of these changes are still subject to change until the patch goes live. We will post a final list of all changes once that happens.
Balance Update Approaching!